

(a)part of it all
Final Major Project at University of Wesmtinster
OVERVIEW
(a)part of it all installation, designed for museums, zoos, and educational spaces, examines human disconnection from nature and our selective empathy toward different species. Utilising storytelling, interaction and visual communication to prompt audiences to reconsider human-centred perspectives.
SERVICES
Illustration, Animation, 3D Modelling, Prototype Building, Programming, UX/UI testing, Research, Copywriting


The aesthetic direction draws heavily on a painted, tactile visual language influenced by Impressionism. Its emphasis on natural light, expressive colour, and atmospheric brushwork aligned with my ambition to create an experience that feels organic, imperfect, and emotionally grounded. A visual counterbalance to the often sterile environments of educational installations.
OVERALL AESTHETIC
While the painterly style does not mimic nature with photographic accuracy, it offers an interpretative representation that foregrounds mood. Rather than creating a literal illusion of being outdoors, my intention was to foster a sense of closeness to nature through ambience and emotion.

Typography was selected to complement the aesthetic without competing with it. Museo Sans was chosen for its clarity, accessibility, and widespread use in museum contexts, ensuring legibility against textured backgrounds. For larger headings, there was room to introduce more expressive type pairings while maintaining consistency and readability.
TYPOGRAPHY

Each chapter focused on a different animal and included an infographic explaining a core concept. Initial iterations explored a painterly style to match the environment, but this approach reduced readability. I refined the infographics to a clean, two-colour, contemporary visual language that improved clarity while remaining visually connected to the overall palette. These panels were animated to appear and disappear through sensor interactions, reinforcing the installation’s emphasis on responsive, user-led learning.
INFOGRAPHICS


3D ANIMATION
One chapter of the installation was developed as a 3D animated sequence. I modelled and sculpted a whale in Blender. The 3D medium enabled efficient duplication, stylisation, and opened possibilities for future expansions, including the potential to 3D-print the model for tactile learning. The colour palette was aligned with the infographic system to ensure coherence across all visual elements.












